//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
           Visual Attachments falx
        }
     }    
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

define Head
{
   SetSelector
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Hypaspist Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry g hoplite head copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head3
				ReplaceTexture Infantry G Hoplite Head stan/Infantry g hoplite head bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head3
				ReplaceTexture Infantry G Hoplite Head stan/Infantry g hoplite head iron
			}
		}
	}
}


//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_IdleA
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_IdleA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Copper
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_IdleA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Bronze
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_IdleA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Iron
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Bored
{ 
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_BoredA
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_BoredA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Copper
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot

         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_BoredA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Bronze
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot

         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_BoredA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Iron
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Copper
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot

         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Bronze
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot

         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Iron
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
		ReplaceTexture Infantry E Axeman Standard/Infantry G Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
		ReplaceTexture Infantry E Axeman Standard/Infantry G Axeman Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
			ReplaceTexture Infantry E Axeman Standard/Infantry G Axeman Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				ReplaceTexture Infantry E Axeman Standard/Infantry G Axeman Iron
         }
      }
   }
}

//==============================================================================
anim Death
{   
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_DeathA
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_DeathA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Copper
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_DeathA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Bronze
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_DeathA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Iron
				connect Righthand Egyptian2HandAxe Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_flailA
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_flailA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Copper
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot

         }
      } 
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_flailA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Bronze
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot

         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_flailA
				ReplaceTexture Infantry E Axeman standard/Infantry G Axeman Iron
				Connect TopOfHead Head hotspot
				connect Righthand Egyptian2HandAxe Hotspot
         }
      }
   }
}


